MAY 29, 2012

Particle Designer 1.3.5

Today we have released a small maintenance release for Particle Designer. The contents of this release are:

  • Retina support has been added so that it's now possbile to select both the standard and retina resolutions within the device window
  • More fixes around saving. When saving the particle texture filename should now be used as the texture name. This was defaulting to particleTexture.png before causing texture caching issues in Cocos2D e.g. all particles were using the same texture rather than their own texture. When loading a previous emitter in this version the texture image will need to be dragged into the editor again to make sure the correct filename has been registered.

Any questions or issues should be reported to [email protected]


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